Satchel Tomkat

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Intro [Written by Ryan Smith; Got this from his website]

Satch and Ronnie have been best friends since they were 9 years old. They first met in the bushes during their gangs' great rumble. Together, they formed the Shackers and vowed to work as vigilantes and to fight for what they know is right, and to answer to no one. Satchel is a kindly soul who means no harm, but usually obliviously causes it. He is the most hormone-driven member of the group, and is a bit of a pervert. He sometimes takes his obsession of women to the point of causing a potential danger. He talks a lot, and acts like he's smart, but everyone who has known him more than five minutes knows very well that he doesn't know sh!t. However, once in a while he gave advice that can actually be very helpful.


Name: Satchel Tomkat
Alias: Satch
Gender: Male
Alignment: Principled
Personality: Blatant womanizer, and self-proclaimed God's gift to women. Still, he's essentially a good, brave and kind individual.
Age: 17
Size Level: 10
Weight: 87.3 Kg [194 lbs]
Height: 1.675m [5' 7"]
Hair/Fur: Black
Eyes: Green
Birth Order: Second Born Of Two
Origin: Timberville, NJ, USA
Power: Theoretically a mutant animal...except that he's from a parallel dimension populated by sapient anthropomorphic animals
Species: Cat, Domestic type
Occupation: Vigilante and Pervert; Second in Command of Shackers


IQ: 8
ME: 18 [+2 save vs. Psionic attack, +2 save vs. Insanity]
MA: 8
PS: 23 [Strong; Carry 207 Kg/460 lbs, Lift 414 Kg/920 lbs]
PP: 22
PE: 18 [+6% vs. Coma/Death, +2 vs. Magic/Toxins]
PB: 8
Spd: 30

HP: 30/30
SDC: 65/65
PPE: 21/21
Chi: 17/17
Level: 5
Exp: 15,601

Education: On-The-Job-Training [Vigilantism and What Not]

Skills:

[General]

Speak English: 98%
English Literacy: 98%
Basic Math: 90%
Pilot Automobile: 87%

[Physical]

HtH: Expert
  • Acrobatics
    85% Sense of Balance
    90% Walk High Wire
    95% Climb Rope
    90% Back Flip
    Body Building

    [Criminal/Rogue]

    Streetwise: 61%
    Pick Locks: 70%
    Seduction: 50%
    Prowl: 70%
    Pick Pockets: 65%

    [Secondary]

    W.P Blunt [+2 Strike, +2 Parry]
    W.P Shotgun [+4/+2/+1]
    W.P Submachinegun [+4/+2/+1]
    Play Drums: 60%
    General Athletics
    Climbing: 80%/70%
    Running
    Computer Operation: 65%


    COMBAT

    Attacks: 5

    +9 to Parry
    +15 to Dodge
    +5 to Roll
    +2 to Pull
    +8 to Initiative
    +6 to Strike
    +8 to Damage [Included below]

    Moves: Kick Attack, Roundhouse Kick, Snap Kick

    Base Damage: 1D4+8 Punch


    MUTANT CHARACTERISTICS

    Hands: Full
    Biped: Full
    Speech: Full
    Looks: None

    Animal Powers:
    Teeth - 2D4 damage
    SV: Nightvision [Within normal visual range]
  • Advanced Hearing [108m/360' radius]
    85% Estimate Distance
    75% Speed and Direction of Approach
    65% Recognize Voice
    55% Imitate Voice

    Special Powers:
  • RA: Matter [Acidic Hairballs]
    15m/60' range, 7D6 damage max, +3 Aimed/+1 Wild
    Hangs for 1D4 melees, 1D6+5 damage per melee



    EQUIPMENT:

    Aside from his crime fighting gear listed below, Satch doesn't have too much more then the clothes on his back.

    Parking Meter [3D6 damage]
    Shotgun [Double-barreled, Pump-Action]
    [1D6X10 shot + scatter, 6 Shell payload, 36X Shells in Total]
    Uzi [3D6+1 damage]
    [A dozen clips in total]

    Drum Kit

    Money: Usually Broke, but thanks to Flora that's not as big a problem as one might think.