Intro [Written by Ryan Smith; Got this from his website]
Ronnie Taylor Raccoon has had the desire to be a hero since his earliest memories. At the age of 9, he joined a street gang under the false impression that they were a group of super heroes. They made him do chore-work, and basically treated him like goose shit on their Doc Martens. During the gang's biggest rumble ever in the park, Ronnie was hidden in the bushes while he watched gang members fall left and right, and he realized he had been duped. In the bushes next to him, a young cat named Satch from the rival gang met Ronnie and the two befriended each other and decided to become real heroes.
Ronnie is a noble and brave leader of the Shackers and answers to no authority, and refuses to be ruled. Though known to be rude, hot-tempered, and obscene, he is one of the kindest souls to those who show love to him. After the establishment of the Shackers, street crime dropped 80%, terrorist attacks 78%, and alien conquests 59%. The Shackers never get the credit they deserve for their heroism, usually the credit is given to some sell-out super hero. Ronnie is more determined than anything to make the Shackers worldly known an popular, and to make him and his friends recognized as the heroes they truly are... Name: Ronnie Taylor Raccoon Alias: Ronnie Racoon Gender: Male Alignment: Scrupulous Personality: See above; Also likes fish a lot and has a weakness for shiny objects. Age: 17 Size Level: 10 Weight: 90 Kg [200 lbs] Height: 1.675m [5' 7"] Hair/Fur: Raccoon-pattern fur Eyes: Pupils Birth Order: Second Born of Five Origin: Timberville, NJ, USA Power: Theoretically a mutant animal...excpet that he's from a parallel dimension populated by sapient anthropomorphic animals, so he is classified as "Procyon Lotor-Sapien". Species: Raccoon Occupation: Vigilante; Leader of the Shackers
IQ: 13 ME: 16 [+1 save vs. Psionics, +1 save vs. Insanity] MA: 14 PS: 30 [Strong; Carry 270 Kg/600 lbs, Lift 540 Kg/1200 lbs] PP: 16 PE: 24 [+18% save vs. Coma/Death, +4 save vs. Magic/Toxins] PB: 12 Spd: 24
KO on nat. 20
CS on nat. 18-20
Pin/Incapacitate on nat. 18-20
Base Damage: 1D4+15 Punch
MUTANT CHARACTERISTICS
Hands: Full Biped: Full Speech: Full Looks: None
Animal Powers:
Heightened Sense of Smell
30m/100' range
Recognize/ID specific odors: 94% [98% with Powders and Perfumes]
Recognize Toxins by Scent: 74%
Recognize a person by Scent: 68%
Track: 58%
Special Powers:
EE: Fire [Breathes and tosses fire]
90m/300' range, 8D6 damage max, +3 Aimed/+1 Wild
EQUIPMENT:
Aside from his crime fighting gear listed below, Ronnie doesn't have too much more then the clothes on his back and the Shack itself.
HV Yoyo [3D6 damage]
2X Colt .45s [4D6 damage, Semi-Auto, 8 Clip]
[Several dozen clips of ammunition; typically only carries 12 or so]